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 Author: marcusitaly [ Thu Jun 04, 2015 12:22 pm ] Post subject: problem to resolv quaternions hello to all;I'm sorry if my english is not corret, i'm italian, ahaha.I have one question. someone know how we get the quaternions as derived from Kinect?I'm doing a research from these quaternions.from Kinect i extract four number and i don't know as are obtained.I insert one example in Excel, in Yellow are quaternions. How are obtained???one example below: Quaternion X_LowerSpine Y_LowerSpine Z_LowerSpine-0,0371529 0,00022319 0,00600413-0,0367362 0,00879774 0,00393431-0,0410114 0,000950605 0,00204079-0,0407975 -0,00184885 0,00160315-0,0333212 -0,00962406 0,000175437-0,029634 -0,0198281 -0,00476966-0,0292089 -0,00819784 -0,0115912thank you

 Author: pas [ Fri Jul 10, 2015 12:09 am ] Post subject: Re: problem to resolv quaternions These are not quaternions (which are rotations), but coordinates of the joint.iPi Biomech Add-on allows to extrackt motion data in different formats, including quaternions:http://docs.ipisoft.com/iPi_Biomech_Add-onStudents are eligible to 30% academic discount.

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