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PostPosted: Mon Dec 17, 2012 9:25 pm 

Joined: Sun Dec 20, 2009 1:29 pm
Posts: 8
Hi,

Here is a test result of a test with the new Playstation Move controller hand tracking system of ipisoft.
It works pretty well as you can see on this Pantomime like ipisoft mesh :)!

Image Image Image

Blog: http://www.seedcrystalgames.com/portal/motion-capture-with-hand-tracking/

YouTube: https://www.youtube.com/watch?v=4mV7yITXyBU


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PostPosted: Tue Dec 18, 2012 9:09 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2318
Location: Los Angeles
Wow, that looks great! Now I'm VERY excited about this feature. Thanks for sharing your demo. :)

Looks like I have the rest of the year off starting today, so we're definitely going to be working with this feature this week.

G.

_________________
Greenlaw
Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

Image
Watch a one minute excerpt on Vimeo now!


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PostPosted: Tue Dec 18, 2012 6:19 pm 

Joined: Sun Dec 20, 2009 1:29 pm
Posts: 8
@Greenlaw
Sounds good. I'm looking forward to see your results with your move controllers :)


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PostPosted: Wed Jan 16, 2013 2:27 pm 

Joined: Wed Jan 09, 2013 5:09 am
Posts: 47
Woao, looks great. The PS Move controllers on both hands really bring this small detail that changes everything in the animation.

Did anyone try attaching such a controller to other parts of the squeleton maybe? Like to the feets for example?

What about attaching a controller to a bone where visual traking is already taking place? Is Ipisoft able to use both informations?


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PostPosted: Wed Jan 16, 2013 2:58 pm 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2059
Location: Moscow, Russia
Currently we have implemented support for tracking with motion controllers only for the hand bones.
Other body parts will follow eventually, starting with the head.


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