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PostPosted: Thu Mar 07, 2013 10:44 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2361
Location: Los Angeles
It's show and tell time! Here's 'Sister's motion test for the upcoming 'Brudders 2' short:

'Sister' Motion Test

For this test, we used two Kinect for Windows and two PS Move controllers for hand motions. We also tried out the new Hand Pose system recently introduced in iPi Mocap Studio 2.0 (2.3.0.147).

This completes our iPi Mocap Studio to LightWave motion capture workflow testing. The results seen this test aren't 'perfect' but it demonstrates that we now have a practical system for getting CA into our film quickly.

Now, maybe we can finish this darned thing! :)

G.

Here are a couple of stills from the test:

Attachment:
sisMotionTest_B.jpg
sisMotionTest_B.jpg [ 23.19 KiB | Viewed 6392 times ]

Attachment:
sisMotionTest_C.jpg
sisMotionTest_C.jpg [ 22.82 KiB | Viewed 6392 times ]

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Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

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PostPosted: Thu Mar 07, 2013 8:51 pm 

Joined: Wed Mar 06, 2013 7:33 am
Posts: 7
It's awesome! Very good job!


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PostPosted: Fri Mar 08, 2013 3:45 pm 

Joined: Wed Mar 06, 2013 8:06 am
Posts: 3
Great job, thanks for sharing!

:)


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PostPosted: Sun Mar 24, 2013 6:31 am 

Joined: Sun Feb 03, 2013 12:31 pm
Posts: 8
Lightwave! Great! Keep it alive! Thought you also did retargeting in it. How about the new genoma addon? It is capable of handling/retargeting mocap? The hands look very realistic, is it mocaped or keyframed?? Also the body movement is nice and clean! Too Bad that the kinects have such a small work area :/


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PostPosted: Sun Mar 24, 2013 10:43 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2361
Location: Los Angeles
Thanks to everyone for the nice comments.

blukazs wrote:
Lightwave! Great! Keep it alive! Thought you also did retargeting in it. How about the new genoma addon? It is capable of handling/retargeting mocap? The hands look very realistic, is it mocaped or keyframed?? Also the body movement is nice and clean! Too Bad that the kinects have such a small work area :/

Yes, we're very happy with LightWave these days. In recent years we've been adding a lot of other programs to our pipeline but for the most part our final CG renders and effects work is being done in LightWave 11.5. LightWave's Bullet dynamics was very recently added but it's fast and incredibly useful already. FiberFX has also come a long way in the last couple of versions. The new Instancer is awesome too. Compared to many other CG programs, LightWave is a good bargain because the render nodes are still free.

As for mocap retargeting, no, still no retargeting in LightWave. FBX has been working flawlessly for motion transfer so we've been using Motion Builder for our retargeting and editing and then transferring the results to our rigs in LightWave using the Merge Only Motion Envelopes command. Of course, iPi Mocap Studio also does retargeting so if you don't need the advanced animation tools in Motion Builder, you can probably go directly from iPi Mocap Studio to LightWave. (I personally haven't tried the iPi-direct-to-LW workflow since 1.0 days but I heard from another user in these forums that he's using this workflow with 2.0.) There's also iKinema Webanimate, which accepts iPi Mocap Studio data for retargeting and editing and outputs to FBX--I haven't tried this either but the motion data is supposed to transfer to rigs in LightWave as seamlessly as the Motion Builder FBX I use.

Hand animation in the above demo was added using iPi Mocap Studio's new PS3 Move support for wrist rotation and the new fingers keyframing system. iPi's fingers system allows you to save poses and blend between them with a click. The system is very basic but it's already proving it's usefulness. The motions you see in the demo took a couple of minutes to add and it was my very first time testing/using it. One compelling reason to use the fingers system in iPi Mocap Studio is that, if you free up your fingers by fixing the controllers to the back of your hand, you can use the video stream as visual reference for the keyframing. We intend to start using this workflow on our next movie after 'Brudders 2.'

LightWave's Genoma rigging system is pretty neat. It's not an 'add-on' as it comes with 11.5 and works fairly seamlessly between Modeler and Layout. There is a built-in preset for a mocap rig, which I played around with it a few weeks ago but since we already have rigged characters for Brudders, I'm not using it yet. I may give Genoma a shot on our next film but it's more likely we'll be using Rebel Hill's new rig. Don't know yet--will cross that bridge when we get to it.

As for the dual Kinect configuration's small capture space, you can actually do a surprising lot within 7 x 7 sq ft. Besides, that's about all the 'free space' space we have in our living room anyway. :)

For the above mocap demo, I was limited more by the room size than device range--if I could move the furniture out of the room, I'd probably gain another 2 square feet at the back and sides.

We also have a PS3 Eye system setup on our fx stage in the garage but it's not much bigger than our 'living room' setup. We stopped using it because it's so much easier to use dual Kinect and we didn't need the extra space. We'll probably take down the PS3 Eye setup in the garage and reserve it for outdoors use when we need to record 'big actions'.

G.

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Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

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Watch a one minute excerpt on Vimeo now!


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PostPosted: Sat Mar 30, 2013 3:00 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2361
Location: Los Angeles
Here's another little teaser:

'Brudders 2' Look Development for the Cemetery Scene

This video shows the development of an environment for our film from storyboard-to-animatic-to-cg and compositing. The tree shots shown here establish our target 'look' for the cemetery location. (There are three different locations in our short film and the cemetery is where it all begins.)

To keep this post 'on topic', there's a tiny bit of iPi Mocap Studio work in the third shot. :)

G.

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Greenlaw
Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

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Watch a one minute excerpt on Vimeo now!


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PostPosted: Wed Apr 24, 2013 2:19 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2361
Location: Los Angeles
Here's another teaser image from our short film, currently in production:

Attachment:
130422B2TeaserTouSml.jpg
130422B2TeaserTouSml.jpg [ 167.59 KiB | Viewed 6119 times ]

The project has really picked up its pace lately and iPi Mocap Studio is working out beautifully.

Even so, I can't wait to finish this movie and move on to the next one. I can't believe that we started this project way back during the original iPi DMC 1.0 pre-release beta phase. Both my crazy cat movie and iPi Soft have sure come a long way since. :)

G.

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Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

Image
Watch a one minute excerpt on Vimeo now!


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