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A simple test using iPi V3 and 1 Kinect V2.
Showing some extreme movements and how it tracks them.
I ran basic processing in iPi, (same settings I use with PS Eyes), made minimal adjustments while tracking, so to let be seen how the majority of the tracking looked on its own.
No Move controllers were used, BT adapter hasn't came yet :/
These type of moves would never have been tracked as clean as this came out with V1 kinects, using 2 of them even, especially not the feet.
Much more stable feet tracking, just much better overall.
Even some of the occlusion areas it maintained tracking pretty well, but of course it lost it in some areas completely, but understandable for just one camera.
Camera was set this time at 3ft 6in high with a very slight tilt down.
Furthest from camera stance was 13.5 ft, closest to camera with full body was 3 ft. approx.
I could capture in a volume of 10 ft x 12 approx., since room width is only max. 12 ft.
Link:
https://youtu.be/drrYD2yEiVs ... View in HD
Same action unedited, except to fix the shoulders as iPi brings them into 3ds Max rotated back to much always.
Funny tracking of the neck, but was only 1 camera and no editing, any of these errors can be corrected fairly easily.
Link:
https://youtu.be/PkT2BB9W6GI ... View in HD
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