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 Post subject: Re: Missing Bones
PostPosted: Mon Jun 22, 2020 2:23 am 

Joined: Tue Jan 07, 2014 11:18 am
Posts: 20
I had this problem at first using a rig in lightwave that I exported via fbx. I would get a torso skeleton with no legs or a pair of legs with no torso. The cure for me was to use their own genoma mocap rig which works fine. So it would probably be better for you to maybe import a different/more compatible rig into you character in the short term until the problems are addressed.


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