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Valve 3DS Max BIPED RIGS (updated)
http://forum.ipisoft.com/viewtopic.php?f=13&t=4928
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Author:  cra0kalo [ Mon Mar 07, 2011 1:20 pm ]
Post subject:  Valve 3DS Max BIPED RIGS (updated)

Hello everyone, here are my Valve biped rig's for people that are working with the source engine,
it has all the Valve bones under the biped and you can apply mocap to it and export to the engine really quickly.

Recently asked questions:

Question : When I go to export its not working only the fingers are moving?

Answer : Right click the biped click "unhide all" now it will export the whole bone structure.
(note. check the layers tab for the layers the rig holds)
Image

Why do I need this?
iPi Soft is great having a .SMD EXPORTER but if you wish to apply more the one capture through motionbuilder or edit the custom keyframes in 3DS MAX this is a more flexible option. Also with 3DS Max's motion mixer you can combine or blend multiple mocap files.

Why doesn't this work for "Left for Dead" models?

This rig is the standard Male rig for Source 2009 models, left for dead uses a diferent skeleton structure.


Biped

• Biped limb length must be set manually
• Curve editor support with TCB
• More 3ds Max tools
• Motion capture support: BIP, BVH, CSM
• Basic layer support
• Keyframed hand & feet IK


***************
UPDATE
***************

(v2.0)

Image

(Download)
http://dl.dropbox.com/u/10798900/Produc ... IP_RIG.max


(v1.0)
Download

http://dl.dropbox.com/u/10798900/Produc ... d_Male.max

Details :
Half-Life 2 Episode 2 (source engine 2009) (standard bones)
Extension .max


If you found this useful please support me by leaving a nice comment!

Author:  Michael Nikonov [ Mon Mar 07, 2011 4:25 pm ]
Post subject:  Re: Valve 3DS Max BIPED RIG

Thanks for your contribution!
We added a link to your model to "Animation export and motion transfer" section in Wiki.

Author:  cra0kalo [ Wed Mar 09, 2011 4:21 pm ]
Post subject:  Re: Valve 3DS Max BIPED RIG

Michael Nikonov wrote:
Thanks for your contribution!
We added a link to your model to "Animation export and motion transfer" section in Wiki.


Thanks but you spelt my name wrong its "Cra0kalo" not "cra0calo"

thanks :)

Author:  Michael Nikonov [ Fri Mar 11, 2011 12:30 pm ]
Post subject:  Re: Valve 3DS Max BIPED RIG

I am sorry for misprint. Wiki is corrected.

Author:  fferro [ Fri Apr 08, 2011 1:41 pm ]
Post subject:  Re: Valve 3DS Max BIPED RIG

Hi cra0kalo,

thank you for your rigg.
I have another rigg imported in MAX from an .smd file (Modern Warfare game).

Image

The hierarchy is a little different.

Image

Do you how can I copy one structure to another (not manually)?

Thanks

Author:  cra0kalo [ Sun May 15, 2011 2:17 am ]
Post subject:  Re: Valve 3DS Max BIPED RIG

fferro wrote:
Hi cra0kalo,

thank you for your rigg.
I have another rigg imported in MAX from an .smd file (Modern Warfare game).

Image

The hierarchy is a little different.

Image

Do you how can I copy one structure to another (not manually)?

Thanks


Unfortunitly I dont kow how to do that, what do you need ?

Author:  fferro [ Sun May 15, 2011 7:46 am ]
Post subject:  Re: Valve 3DS Max BIPED RIG

Well, I have a lot of character models and looking for a way replace their bone riggs for a character studio biped.
To skinning them with the new rigg also.
Each bone rigg has little difference in bones and poses.
I've seen BIPPY from Geoff Samuels, but this script works with riggs from MotionBuilder, not from Valve games.
Thanks

Author:  phizikl [ Thu Jul 21, 2011 1:34 pm ]
Post subject:  Re: Valve 3DS Max BIPED RIG

hi, i try to load ipi soft .bvh mocap data onto max standard biped, and also the valve biped rig, but for both i get error:

following track names were found in the file and are unrecognized by biped:
HeadEnd, RHandEnd, LHandEnd,RToeEnd,LToeEnd


how can i avoid this error?

thanks for your help

Author:  Michael Nikonov [ Thu Jul 21, 2011 1:54 pm ]
Post subject:  Re: Valve 3DS Max BIPED RIG

You should export in 3D MAX Biped-compatible format:

http://www.ipisoft.com/en/wiki/index.ph ... _MAX_Biped

Author:  silverscream [ Wed Aug 03, 2011 2:45 am ]
Post subject:  Re: Valve 3DS Max BIPED RIG

Hi I am getting a good motion from the BVH, but the error causes the hands and feet to be deleted from the biped.

Error
The following track names were found in the file and are unrecognized by biped:
HeadEnd,RHandEnd,LhandEnd,RToeEnd,LToeEnd

I tried to export the animation as recommended but this problems continues to occur. Please help.
Thanks

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