Change font size
It is currently Sat Nov 18, 2017 4:19 pm


Post a new topicPost a reply Page 1 of 1   [ 5 posts ]
Author Message
PostPosted: Tue Jul 17, 2012 7:46 am 

Joined: Tue Jul 17, 2012 7:27 am
Posts: 2
Hello everybody, I don't know, but sometimes you need to import custom models for mocap from Source Engine and then you try to import it, programm give you error or model is wrong flipped.

So, first of all, IPI Recorded won't load your .SMD file, if it was exported with 3ds Max or other programms, just compile your model (if you done changes with mesh\rig) and decompile it, and load it in IPI Recorder or easily export your model in FBX format. Second thing is that your model can be rotated in 90 degrees after importing in recorder, just try to change up Axis to another one. After loading your custom rig model in recorder, just manually attach bones. That's all. Hope it's usefull.


Top
 Profile  
 
PostPosted: Sun Jul 22, 2012 7:19 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
I would sugguest using my 3DS Max biped Valve rig

viewtopic.php?f=13&t=4928

Or if you are using another skeleton that has a diferent size create the same thing with a biped inside of your character what has all the Valve bones linked to the biped ones. Then you would just export the animation from ipi soft as a .bvh import it into 3dsmax and apply it to the biped. The biped would then move the valve bones which are under it and then you can export your animation or even tweak it more.

Another method I came up with is to motion transfer using motionbuilder which would involve transfering the motion from the ipi rig to the valve biped rig you are using.

Hope this helps, if you need more help please ask.

_________________
Cra0kalo
Offical Machinima.com Director
http://youtube.com/user/cra0kalo

Lead of Operation Reaper
http://projectreaper.com


Top
 Profile  
 
PostPosted: Thu Jul 26, 2012 6:22 am 

Joined: Tue Jul 17, 2012 7:27 am
Posts: 2
cra0kalo wrote:
I would sugguest using my 3DS Max biped Valve rig

viewtopic.php?f=13&t=4928

Or if you are using another skeleton that has a diferent size create the same thing with a biped inside of your character what has all the Valve bones linked to the biped ones. Then you would just export the animation from ipi soft as a .bvh import it into 3dsmax and apply it to the biped. The biped would then move the valve bones which are under it and then you can export your animation or even tweak it more.

Another method I came up with is to motion transfer using motionbuilder which would involve transfering the motion from the ipi rig to the valve biped rig you are using.

Hope this helps, if you need more help please ask.


I'm working with 3ds Max for a long time and method with transfering .bvh file on ValveBiped rig isn't good for me. In my opinion my method is easier and it takes less time, it works fine with Mass Effect 3 rig on Miranda's model, Witcher's 2 rig with Iorweth. And you can export it as .smd, load your characters mesh, import animation and edit keyframes as you want.


Top
 Profile  
 
PostPosted: Sun Sep 23, 2012 8:14 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
You can always just import the animation into motionbuilder and work from there

_________________
Cra0kalo
Offical Machinima.com Director
http://youtube.com/user/cra0kalo

Lead of Operation Reaper
http://projectreaper.com


Top
 Profile  
 
PostPosted: Wed May 13, 2015 9:26 pm 

Joined: Wed May 13, 2015 8:50 pm
Posts: 1
Location: San Jose, CA
I would suggest you to import from other source or you should import the animation into motionbuilder. I think it will work.

_________________
high flow valves


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 5 posts ]


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net