3ds Max biped
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Author:  GingerBread [ Sat Sep 19, 2015 5:55 am ]
Post subject:  3ds Max biped

Hello. I have problem with exporting animation on 3DS Max biped.
In IPI Mocap looks everything good, but in max...
Before it was normal human, now it´s look like a monster or what ..

Any solutions?
I am using IPI v3.

Author:  Snapz [ Tue Sep 22, 2015 1:45 pm ]
Post subject:  Re: 3ds Max biped


What are the steps you are using to add the BVH file(s)?

This is a simple biped and not a CAT rig, correct?

When you drag your biped out to size, all you should have to do with a simple biped is, go to the motions tab (looks like a tire) and then roll out the motion capture section, then click load motion capture file.

Select in next window by BVH and which file path and click open.

Then click to add footsteps as is and click ok.

It should then open as it exported from iPi.


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