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Rig imported from Source 2 SFM is not rotated correctly
http://forum.ipisoft.com/viewtopic.php?f=13&t=9454
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Author:  NexusTV [ Mon Oct 19, 2015 10:22 am ]
Post subject:  Rig imported from Source 2 SFM is not rotated correctly

Hey people,

As the title said, I imported a simple biped rig from the new Source 2 SFM, but its rotation does not match the rotation of the iPi character. I do not see any tools that would help me rotate the imported rig into a correct position, so I do hope there is another solution for my problem. Thanks in advance!

Image

Author:  vmaslov [ Tue Oct 20, 2015 12:42 am ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

Hi

Currently, Mocap Studio can only retarget on characters designed with vertical Y axis (spine goes along Y), which is pretty common for bipeds.
As I can see on the screenshot, in your character spine goes along the X axis. To use it with Mocap Studio, you should correct its axes in external editor.

Author:  NexusTV [ Tue Oct 20, 2015 2:48 am ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

Thanks for the answer! Can you name me a few external editors that could fix this problem?

Author:  NexusTV [ Mon Oct 26, 2015 11:19 am ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

Would 3DS Max do the job with the problem I have?

Author:  vmaslov [ Mon Oct 26, 2015 1:48 pm ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

You can try to do it via Blender. Install Blender Source Tools. Import your model with Z axis up and then export with Y axis up.
As Blender Source Tools export DMX in binary format only, and iPi Mocap Studio currently support only ASCII format, you'll need to convert exported file with dmxconvert before importing to Mocap Studio.

Author:  NexusTV [ Mon Oct 26, 2015 2:27 pm ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

Got the Blender and the Plug In and managed to export the new .dmx with the correct rotation. However, I am not sure how to get the dmxconverter working? Is it a file that I have to download, and if so, do you mind linking the download page as I was not able to find it myself?

Thanks!

Author:  vmaslov [ Tue Oct 27, 2015 2:18 am ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

Dmxconvert is a command-line utility for converting DMX files between various formats. It's available in SFM 1
Code:
C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\bin\dmxconvert.exe

To convert a file to the ASCII format readable by Mocap Studio, run as
Code:
dmxconvert -i input.dmx -o output.dmx -oe keyvalues2

Author:  vmaslov [ Tue Oct 27, 2015 4:35 am ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

Just found dmxconvert in Dota 2
Code:
C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\dmxconvert.exe

Still struggling to launch Reborn Tools with SFM 2 to check characters from there. In spite of reporting Reborn Beta DLC as installed there are no items for playing Reborn or launching Reborn Tools in launch dialog.

Author:  NexusTV [ Sun Nov 01, 2015 1:42 pm ]
Post subject:  Re: Rig imported from Source 2 SFM is not rotated correctly

Thanks for the help guys, but I have managed to find a solution over other ways. If anyone ends up having a problem similar to mine, use the SFM 1.0 skeleton and import it into iPi Soft. This skeleton can be used on SFM 2.0 models, even though I expected rotation problems. However, it's almost impossible to get SFM 1.0 Dota 2 skeletons, so shoot me a message if you need them.

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