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IPI and Motionbuilder
http://forum.ipisoft.com/viewtopic.php?f=2&t=1304
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Author:  hollow4d [ Sun Jan 17, 2010 1:17 pm ]
Post subject:  IPI and Motionbuilder

Hello,

Anyone doing ipi Mocap and exporting into Motionbuilder for cleanup? any info / suggestions will be greatly appreciated.

Thank you

Author:  robyht [ Fri Jan 22, 2010 3:09 am ]
Post subject:  Re: IPI and Motionbuilder

me to, I would be very interested in other users experience in IPI to MB

Author:  stupendous_dk [ Sun Jan 24, 2010 7:33 am ]
Post subject:  Re: IPI and Motionbuilder

Me too, that would be fantastic..

Author:  ibi001 [ Thu Mar 04, 2010 8:10 am ]
Post subject:  Re: IPI and Motionbuilder

Me too...How has this product been as far as creating a decent bvh or fbx file???
New to this site...But an old timer for virtual reality way back when...

Author:  Fairy [ Tue Mar 16, 2010 11:18 am ]
Post subject:  Re: IPI and Motionbuilder

Hi,
I haven' t done too much testing yet, but my pipeline uses Motionbuilder as main tool for animation purposes.
Exporting MoCap Files from ipi to motionbuilder was not a problem. There is no difference to using bvh-files from other sources in Motionbuilder.

Use bvh-export in ipi and import this file into Motionbuilder.

In Motionbuilder you have to map some of the nodes by hand in the characterization process because the exported bvh-file doesn't seem to follow the standard MB-naming conventions. But you can extract a new naming template and use this in the future, so you have to do the mapping only once.

Next use this new character with the animation from the ipi bvh-file als character-input to your rigged Motionbuilder Character and you're done.

Use the motionbuilder tools to clean up the data from ipi if necessary.

Fairy

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