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 Post subject: Custom Skeleton
PostPosted: Tue Jun 09, 2009 5:49 pm 

Joined: Tue Jun 09, 2009 5:45 pm
Posts: 2
Hey everyone!

I have been following this since its Shoot3D days but I have a question I'm sure someone here can answer. Can we import skeletons we create, or must we use a certain one that comes with the software? I ask because I am part of a game development team that is interested in this software and we would like to know that we could create these animations with little hassle.

Thanks in advance!


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 Post subject: Re: Custom Skeleton
PostPosted: Sat Jun 20, 2009 1:19 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 804
Our software has built-in motion transfer (via "File->Import target character" menu item).

Right now it support following animation rigs (skeletons):

Valve HL2 Biped (virtually any Valve biped should work);
Second Life default skeleton;
Poser default rig;
Endorphin default rig.

Also, it can export .BVH in a 3D MAX Biped compatible format (Use "File->Export animation for 3D MAX Biped" menu item).

Support for motion transfer for custom rigs is still in development. For now, we recommend using Animeeple for motion transfer for custom rigs (http://www.animeeple.com).


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 Post subject: Re: Custom Skeleton
PostPosted: Sun Jun 21, 2009 9:05 pm 

Joined: Tue Jun 09, 2009 5:45 pm
Posts: 2
Ok, sweet! Can't wait for the official release!


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