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PostPosted: Wed Jul 07, 2010 4:07 am 

Joined: Mon Jan 18, 2010 12:33 pm
Posts: 10
Finally! With the current version and after 4 months on/off testing...
It finally worked. 3 Pro 9000 cameras at 320x240 (does anyone know how to capture in higher res with 3 cams connected?)

Does anybody else discover that when importing the animation to a biped, it seems that the scale is off?
Even if i set my charecter to be 175 cm tall (example) in both IPI and BIPED, it still scales - the guy to like ~220 cm

Keep it up, really impressed now that it works!


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PostPosted: Wed Jul 07, 2010 6:39 am 

Joined: Sat Aug 08, 2009 4:08 pm
Posts: 91
Location: Los Angeles
That is exciting when you see your work in action.


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PostPosted: Wed Jul 07, 2010 11:28 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2361
Location: Los Angeles
Congratulations! I got the same feeling about a week ago myself. :)

Sorry I can't help with the scale issue as I haven't tested the biped format, but FWIW the scale of the .bvh format seems correct to me, at least in LightWave. I have to set the importer to .01 to get actual size, which is typical for LW.

The iPi .bvh seems to have a problem with putting the T-Pose on the second frame though, which I think is throwing Animeeple's importer off.

Has anybody tried iPi DMC's collada format in anything? I'm not having much luck with the iPi .dae files in either Animeeple or LightWave. That doesn't mean they're wrong; I'm still testing and tryng to figure out if the problem is with the files or with the importers in the destination programs.

I'm now looking for some .dae files that are known to be valid, and see if these programs are working as they should. Let you know what I learn.

Anyway, good luck and keep us posted on your progress! :)

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PostPosted: Tue Jul 13, 2010 5:55 am 

Joined: Mon May 03, 2010 7:44 am
Posts: 4
Using the ipisoft capture data on a biped will always resize them. You just have to save to a bip, use those instead of the raw files and you'll get proper proportions. I think someone else mentioned the same thing.


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