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PostPosted: Mon Mar 07, 2011 1:20 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
Hello everyone, here are my Valve biped rig's for people that are working with the source engine,
it has all the Valve bones under the biped and you can apply mocap to it and export to the engine really quickly.

Recently asked questions:

Question : When I go to export its not working only the fingers are moving?

Answer : Right click the biped click "unhide all" now it will export the whole bone structure.
(note. check the layers tab for the layers the rig holds)
Image

Why do I need this?
iPi Soft is great having a .SMD EXPORTER but if you wish to apply more the one capture through motionbuilder or edit the custom keyframes in 3DS MAX this is a more flexible option. Also with 3DS Max's motion mixer you can combine or blend multiple mocap files.

Why doesn't this work for "Left for Dead" models?

This rig is the standard Male rig for Source 2009 models, left for dead uses a diferent skeleton structure.


Biped

• Biped limb length must be set manually
• Curve editor support with TCB
• More 3ds Max tools
• Motion capture support: BIP, BVH, CSM
• Basic layer support
• Keyframed hand & feet IK


***************
UPDATE
***************

(v2.0)

Image

(Download)
http://dl.dropbox.com/u/10798900/Produc ... IP_RIG.max


(v1.0)
Download

http://dl.dropbox.com/u/10798900/Produc ... d_Male.max

Details :
Half-Life 2 Episode 2 (source engine 2009) (standard bones)
Extension .max


If you found this useful please support me by leaving a nice comment!

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Cra0kalo
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Last edited by cra0kalo on Sat Sep 10, 2011 10:08 pm, edited 6 times in total.

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PostPosted: Mon Mar 07, 2011 4:25 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 804
Thanks for your contribution!
We added a link to your model to "Animation export and motion transfer" section in Wiki.


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PostPosted: Wed Mar 09, 2011 4:21 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
Michael Nikonov wrote:
Thanks for your contribution!
We added a link to your model to "Animation export and motion transfer" section in Wiki.


Thanks but you spelt my name wrong its "Cra0kalo" not "cra0calo"

thanks :)

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Cra0kalo
Offical Machinima.com Director
http://youtube.com/user/cra0kalo

Lead of Operation Reaper
http://projectreaper.com


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PostPosted: Fri Mar 11, 2011 12:30 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 804
I am sorry for misprint. Wiki is corrected.


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PostPosted: Fri Apr 08, 2011 1:41 pm 

Joined: Fri Apr 08, 2011 12:29 pm
Posts: 2
Hi cra0kalo,

thank you for your rigg.
I have another rigg imported in MAX from an .smd file (Modern Warfare game).

Image

The hierarchy is a little different.

Image

Do you how can I copy one structure to another (not manually)?

Thanks


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PostPosted: Sun May 15, 2011 2:17 am 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
fferro wrote:
Hi cra0kalo,

thank you for your rigg.
I have another rigg imported in MAX from an .smd file (Modern Warfare game).

Image

The hierarchy is a little different.

Image

Do you how can I copy one structure to another (not manually)?

Thanks


Unfortunitly I dont kow how to do that, what do you need ?

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Cra0kalo
Offical Machinima.com Director
http://youtube.com/user/cra0kalo

Lead of Operation Reaper
http://projectreaper.com


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PostPosted: Sun May 15, 2011 7:46 am 

Joined: Fri Apr 08, 2011 12:29 pm
Posts: 2
Well, I have a lot of character models and looking for a way replace their bone riggs for a character studio biped.
To skinning them with the new rigg also.
Each bone rigg has little difference in bones and poses.
I've seen BIPPY from Geoff Samuels, but this script works with riggs from MotionBuilder, not from Valve games.
Thanks


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PostPosted: Thu Jul 21, 2011 1:34 pm 

Joined: Thu Jul 21, 2011 1:27 pm
Posts: 1
hi, i try to load ipi soft .bvh mocap data onto max standard biped, and also the valve biped rig, but for both i get error:

following track names were found in the file and are unrecognized by biped:
HeadEnd, RHandEnd, LHandEnd,RToeEnd,LToeEnd


how can i avoid this error?

thanks for your help


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PostPosted: Thu Jul 21, 2011 1:54 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 804
You should export in 3D MAX Biped-compatible format:

http://www.ipisoft.com/en/wiki/index.ph ... _MAX_Biped


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PostPosted: Wed Aug 03, 2011 2:45 am 

Joined: Wed Aug 03, 2011 1:33 am
Posts: 1
Hi I am getting a good motion from the BVH, but the error causes the hands and feet to be deleted from the biped.

Error
The following track names were found in the file and are unrecognized by biped:
HeadEnd,RHandEnd,LhandEnd,RToeEnd,LToeEnd

I tried to export the animation as recommended but this problems continues to occur. Please help.
Thanks


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