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PostPosted: Mon Mar 29, 2010 1:16 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
The best tool to fix BVH files, FREE!

New Features in version 1.6:

In addition to the new square shoulders feature...

* Ability to undo last operation
* Simple resampling (downsamples to half number of frames)
* Split and enhanced SLify function into to separate functions
(Attempt SL bone renaming, Attempt retarget to SL). Joint sizing
function now uses quaternion magic for a far smoother conversion of
arms axis alignment and joint rotation order
* Added support for bvh files with position and scale motion data
values
* Separated display of joint offset and motion translation data.
Joint offsets now displayed in joint properties and translation data
values are displayed on dynamic sliders.
* Added support to allow the typing in of values for slider X,Y
and Z values
* Added support to allow the typing in of values for slider range
* Added support to allow the typing in of values for joint offsets
in joint properties (X,Y,Z)
* Added support to allow the typing in of values for frame time
* Center function: centres the first frame of the animation in X
and Z
* Added 25 new keyboard shortcuts (see below)
* Tidied menu and removed experimental functions
* Made file open and save dialogs re-sizable
* Global hips rotation is now possible ('standard' ZXY rotation
order hips only)
* Added figure head to display


Bug fixes:

* Fixed add and remove joint bugs where subsequent joints down the
hierarchy were sometimes not correctly parented
* Fixed bug where bvhacker exited when the escape key was pressed
* Fixed bug where bvhacker exited when return was pressed when an
edit box was being edited
* Fixed flickering joint properties pane
* The ground plane was sometimes not easily visable from ground
view. Fix: set ground colour to black when on ground view


Keyboard shortcuts

* T: Select translation editing mode
* R: Select rotation editing mode
* Space: play/pause
* Cursor keys left/right: step forward/reverse
* Cursor keys up/down: select next/previous joint
* Home: Go to first frame and stop
* End: Go to last frame and stop
* Insert: Insert joint above currently selected joint
* Delete: Delete currently selected joint
* F2: Rename currently selected joint
* N: No offset (remove hips offset)
* C: Center skeleton in X and Z on the first frame
* S: Set T - Add new frame at start of sequence with rotation set
to zero on all joints
* D: Remove T - Remove the first frame
* L: Fix loop bug (SL VWR-3783 bug fix)
* F: Toggle front view
* V: Toggle side view
* Ctrl Z: Undo last operation
* Ctrl O: Open File
* Ctrl S: Save File
* Ctrl Q: Quit
* Ctrl +: Scale Up
* Ctrl -: Scale Down

Download it Here

http://www.bvhacker.com/

Thanks and Cheers folks

http://www.truebones.com


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PostPosted: Mon Mar 29, 2010 1:37 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2361
Location: Los Angeles
MrBones,

Thanks for the update info! Getting it now. :)

Greenlaw

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Greenlaw
Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

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Watch a one minute excerpt on Vimeo now!


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PostPosted: Tue Mar 30, 2010 9:54 am 

Joined: Mon Oct 12, 2009 4:39 am
Posts: 84
I had an older version of BVHhacker before and the only use I found for it is to rename body parts. Since DMC have an option to import target character, it eliminated my need to use this software. What benefits do this really give us?

I havent found any good tutorial about it by the way.


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