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 Post subject: Custom Armatures
PostPosted: Tue Oct 03, 2017 7:01 pm 

Joined: Tue Oct 03, 2017 6:57 pm
Posts: 1
Does this support custom rigs? For example if I have an existing rig created can it be used or is there a default rig that must be used? If I cannot use an existing rig, can a custom rig be created within the software that is close to what I already have?


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 Post subject: Re: Custom Armatures
PostPosted: Wed Oct 04, 2017 12:35 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 1940
Location: Moscow, Russia
Hi
Tracking process in Mocap Studio uses the built-in skeleton. It is adjusted before tracking to match the proportions of an actual actor.
After tracking, you can apply a resulting animation to a character of your own by doing retargeting - either within Mocap Studio or with your program of choice to work with animation.
See our docs for more details on animation export.
http://docs.ipisoft.com/Animation_Export


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