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Is it possible to make first person mocap to animate arms?
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Author:  Itamar [ Fri Oct 13, 2017 12:18 am ]
Post subject:  Is it possible to make first person mocap to animate arms?

Hi, I want to know if you can do a mocap of arms and hands to animate a weapon in the first person (fps).

Author:  vmaslov [ Fri Oct 13, 2017 1:22 am ]
Post subject:  Re: Is it possible to make first person mocap to animate arm

Hi
Our software is intended for full-body mocap, and there is no special workflow for tracking of the arms or the upper-body only. For tracking wrist rotations you'll need to use motion controllers (PS Move). Fingers are not captured, but Mocap Studio allows to do keyframing for them.
When exporting animation, you can map to your arms/hands model only those bones from our skeleton which needed.
Unless you need a precise fingure capture, I suppose a single Kinect configuration (Express edition) may be suitable for your needs.

Author:  Itamar [ Sat Oct 14, 2017 11:41 am ]
Post subject:  Re: Is it possible to make first person mocap to animate arm

All rights, thanks

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