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PostPosted: Thu Oct 31, 2013 9:52 am 

Joined: Thu Oct 31, 2013 9:48 am
Posts: 1
Hi, I'm from an indie game dev studio and we're trying to get some mocap done asap,
We've got recording working but whenever we try and import our character from Maya as a .fbx it only imports the root joint which is Pelvis_JNT ... none of the other joints are importing, am I missing a step?

Thanks
J


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PostPosted: Fri Nov 01, 2013 1:39 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 1940
Location: Moscow, Russia
Hi
Have you read the Maya-related section in our wiki?
http://wiki.ipisoft.com/Animation_export_and_motion_transfer#Maya


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