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Animation rigs
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Author:  InfoCentral [ Thu Jul 01, 2010 6:56 am ]
Post subject:  Re: Animation rigs

Lightwave

Author:  Enlighten [ Thu Jul 01, 2010 7:34 am ]
Post subject:  Re: Animation rigs

3DS Max

Author:  nbarratt [ Wed Jul 21, 2010 11:29 am ]
Post subject:  Re: Animation rigs

I'll probably be using XSI Biped rig, since a fairly full featured version of XSI is free for use with the MS XNA game development platform.

Author:  s.app [ Thu Jul 22, 2010 10:20 am ]
Post subject:  Re: Animation rigs

iClone rig

Author:  LoPuS [ Thu Aug 26, 2010 8:30 am ]
Post subject:  Re: Animation rigs

Motionbuilder

Author:  MountStone [ Tue Sep 21, 2010 1:34 am ]
Post subject:  Re: Animation rigs

Hi,

I'm using Cinema 4D and set my Rigs up to the needs of the character...
so *.c4d import would be very nice for custom Rigs.

Author:  medhue [ Thu Nov 04, 2010 3:26 pm ]
Post subject:  Re: Animation rigs

mostly custom BVH rigs here, some bvh bipeds, and playing with collada

Author:  Kavadni [ Wed Dec 08, 2010 4:29 pm ]
Post subject:  Re: Animation rigs

I am still deciding.

Trying the following while I work out a workflow:
Poser/DAZ .. I don't see a difference in the rigs
JimmyRig
T4D
RHiggit Rigs

Kevin

Author:  znelson [ Thu Dec 16, 2010 10:02 pm ]
Post subject:  Re: Animation rigs

Maya Maya Maya

:)

Author:  Greenlaw [ Thu Dec 16, 2010 10:50 pm ]
Post subject:  Re: Animation rigs

Can't remember if I posted already, but for me it would be Lightwave and Messiah.

G.

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