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What animation rigs do you use?
3D MAX Biped 22%  22%  [ 19 ]
Poser 12%  12%  [ 10 ]
iClone 8%  8%  [ 7 ]
DAZ 3D 7%  7%  [ 6 ]
Endorphin 2%  2%  [ 2 ]
Messiah Studio - AutoRig 6%  6%  [ 5 ]
JimmyRIG 1%  1%  [ 1 ]
Other 19%  19%  [ 16 ]
Custom 23%  23%  [ 20 ]
Total votes : 86
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 Post subject: Re: Animation rigs
PostPosted: Thu Dec 30, 2010 4:58 pm 

Joined: Mon Dec 06, 2010 12:02 pm
Posts: 7
iClone!


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 Post subject: Re: Animation rigs
PostPosted: Sun Jan 16, 2011 1:50 pm 

Joined: Mon Dec 20, 2010 11:08 am
Posts: 8
Location: england UK
i want to use 3dsmax Biped rig for the kinect based version of the ipisoft motion capture application once it comes out.


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 Post subject: Re: Animation rigs
PostPosted: Sun Jan 16, 2011 11:12 pm 

Joined: Thu Jan 13, 2011 1:21 pm
Posts: 4
I use Poser and since DAZ|Studio can import Poser you could get 2 apps in one shot with Poser rig support.


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 Post subject: Re: Animation rigs
PostPosted: Mon Jan 17, 2011 2:29 am 

Joined: Wed Aug 04, 2010 10:16 pm
Posts: 23
great point...unless you don't have poser...and this is coming from a poser content creator :-)


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 Post subject: Re: Animation rigs
PostPosted: Sun Feb 13, 2011 2:55 am 

Joined: Sun Feb 13, 2011 1:39 am
Posts: 7
iclone, and i just bought Messiah Studio.

you need to look at customer range. those who use high end animation tool usually tend to use high end motion capture tool. but i understand that by going for the most popular app, you will get more customer.

anyway, i use iclone, and just owned modo 401 and bought messiah studio to do character animation with.


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 Post subject: Re: Animation rigs
PostPosted: Mon Mar 14, 2011 4:33 pm 

Joined: Sat Jan 15, 2011 4:54 am
Posts: 48
Location: Australia
I use 3DS MAX BIPED RIG :)

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 Post subject: Re: Animation rigs
PostPosted: Fri Apr 08, 2011 3:48 am 

Joined: Sun Dec 27, 2009 12:14 pm
Posts: 4
Lightwave support wouldn´t be bad ;-)


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 Post subject: Re: Animation rigs
PostPosted: Fri Apr 22, 2011 4:12 am 

Joined: Thu Apr 21, 2011 3:37 pm
Posts: 12
Daz/Poser for use in Carrara.


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 Post subject: Re: Animation rigs
PostPosted: Sat May 14, 2011 5:02 pm 

Joined: Sat May 14, 2011 2:42 pm
Posts: 1
Location: Vancouver, British Columbia
3D Studio Max male Biped is normal skeleton. Export to FBX and work in MotionBuilder to do animation work and bake animations into skeleton and FBX and then back into 3dsmax for export into game engine.


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 Post subject: Re: Animation rigs
PostPosted: Sun May 15, 2011 9:32 pm 

Joined: Wed Apr 08, 2009 9:23 am
Posts: 301
Location: White Lake Mi USA
I use my own configuration .


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