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Animation rigs
http://forum.ipisoft.com/viewtopic.php?f=4&t=2
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Author:  gp3 [ Thu Dec 30, 2010 4:58 pm ]
Post subject:  Re: Animation rigs

iClone!

Author:  cresshead [ Sun Jan 16, 2011 1:50 pm ]
Post subject:  Re: Animation rigs

i want to use 3dsmax Biped rig for the kinect based version of the ipisoft motion capture application once it comes out.

Author:  Nerd3D [ Sun Jan 16, 2011 11:12 pm ]
Post subject:  Re: Animation rigs

I use Poser and since DAZ|Studio can import Poser you could get 2 apps in one shot with Poser rig support.

Author:  Anakele [ Mon Jan 17, 2011 2:29 am ]
Post subject:  Re: Animation rigs

great point...unless you don't have poser...and this is coming from a poser content creator :-)

Author:  fablefox [ Sun Feb 13, 2011 2:55 am ]
Post subject:  Re: Animation rigs

iclone, and i just bought Messiah Studio.

you need to look at customer range. those who use high end animation tool usually tend to use high end motion capture tool. but i understand that by going for the most popular app, you will get more customer.

anyway, i use iclone, and just owned modo 401 and bought messiah studio to do character animation with.

Author:  cra0kalo [ Mon Mar 14, 2011 4:33 pm ]
Post subject:  Re: Animation rigs

I use 3DS MAX BIPED RIG :)

Author:  Vagabund [ Fri Apr 08, 2011 3:48 am ]
Post subject:  Re: Animation rigs

Lightwave support wouldn´t be bad ;-)

Author:  sci fi funk [ Fri Apr 22, 2011 4:12 am ]
Post subject:  Re: Animation rigs

Daz/Poser for use in Carrara.

Author:  Maxwolf [ Sat May 14, 2011 5:02 pm ]
Post subject:  Re: Animation rigs

3D Studio Max male Biped is normal skeleton. Export to FBX and work in MotionBuilder to do animation work and bake animations into skeleton and FBX and then back into 3dsmax for export into game engine.

Author:  mrbones [ Sun May 15, 2011 9:32 pm ]
Post subject:  Re: Animation rigs

I use my own configuration .

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