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PostPosted: Mon Mar 14, 2011 7:15 pm 

Joined: Mon Feb 28, 2011 7:11 pm
Posts: 6
Dear iPisoft development team *aka- the wonderfull people letting me test software for a month*

I think that adding in bones that can be streched to fit joints would help in calculations.

I personally don't seem to fit well within the standard skeletal setup, my shoulders are apparently much wider than what it's looking for.

Also, the feet aren't bending outward very easily, its all very stiff when you turn the waist or upper torso, everything wants to follow it instead of allowing for twisting, more on that later.

And due to the a-typical people that may end up wanting to use your software, maybe there could be a function of pulling and streching the points and accepting a new tpose based on the new bone scales & the ability to make sure the scale on both sides of the spine are equal if necessary.

And that's another thing. Spinal tracking/head tracking/arm joint tracking improvements could be made by constructing multi colored shirts and pants.
I remember a wile back someone doing a demo with a patchwork colored glove, it worked wonders.... here it is.

http://singularityhub.com/2010/05/28/mi ... facevideo/

I mean, the more we can segment the body, the easier it should be to track right?By doing different colors for upper torso, midsection, thighs, upper arms, forearms, lower legs, we should be able to break it down into a trackable bendable form yes?

Ive seen that there's collision geometry and the like already built into the engine... so im kind of wondering what else you already have in testing stages on your development side.

Anyway, thanks again for putting out a demo of the ipisoft product line, even if it did cost me over $100 to get it set up just for a demo, its turned out an ok example for me, but I need to do more tests to allow for less cleanup time. And without spine twisting/bending and head turning, its going to be realy hard to go any further with it :(. I realy hope some new features show up soon!

Cheers,
TheGentelman


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