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PostPosted: Thu Jan 01, 2015 4:04 pm 

Joined: Wed Dec 31, 2014 2:48 pm
Posts: 39
Selecting bones:
When click somewhere that isn't a bone, deselect current bone, instead of selecting hip bone, by default.
Allow selection of a different bone, inside the rotation sphere, with a quick click (to distinguish from held click that is trying to do a rotation.
Reason for the above 2, is that you often work your way down the hierarchy of bones, but with the rotation sphere overlapping the connected bones, instead of click-rotate, click-rotate, click-rotate, to adjust 3 bones, you do the following:
Select bone (from the menu) (or Select tab, then click on bone)
Rotate (menu tab)
Rotate the bone.
Select bone (from menu)
Rotate (menu tab)
Rotate the bone
Select bone (from menu)
Rotate (menu tab)
Rotate the bone.

What I'm suggesting is closer to Autodesk products.

Offer user customization of the rotation sphere size.
Offer button to pop actor to tpose ... sometimes something has gotten so twisted, that it's very difficult to untwist it. Yes, you can return to the last good pose before, or after, and work from there, but you may have a chunk of motion you are happy to just skip over,
and starting from a tpose, to rotate into position, and give the re-pose a chance would be easier.


General:
Reduce size of the rotating "waiting" indicator, and/or move to the side. I am often trying to see what is going on, which is made more difficult with the indicator in the way.

When a severe issue (like buffer full) occurs, leave it on screen, instead of timing it out so quickly. A single user isn't always close enough to see the error ... or maybe a Red Warning "*" in the statistics tab heading

- Mike


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PostPosted: Fri Jan 02, 2015 4:52 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2039
Location: Moscow, Russia
Thanks for your suggestions.

I tell you what we've already got related to your problems in case you've missed that:
  • Shortcuts [ and ] can be used to navigate through bone hierarchy. There are some more, find them in 'Help > Keyboard Shortcuts' menu item.
  • You can delete pose in current frame with Ctrl+D shortcut (menu 'Edit > Delete Pose'). This sets the actor to a default position - T-pose in the scene's origin.

And there are also some related things that we plan already:
  • Remove the "waiting" indicator in the next update to Mocap Studio. Or at least decrease it and move to the corner.
  • Graphical selection of bones using the 2D figure instead of list (one of the next updates)


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PostPosted: Fri Jan 02, 2015 10:15 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2292
Location: Los Angeles
vmaslov wrote:
  • Graphical selection of bones using the 2D figure instead of list (one of the next updates)


Do you mean something like a 'Motion Builder' style selection panel? That would be a welcome addition.

G.

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PostPosted: Fri Jan 02, 2015 10:28 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2039
Location: Moscow, Russia
Yes, something like in MB's Character Controls window.


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PostPosted: Fri Jan 02, 2015 1:25 pm 

Joined: Wed Dec 31, 2014 2:48 pm
Posts: 39
Excellent info ... Apparently I missed some docs I should have read. Good to hear the planned updates as well. Thanks for the response.


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PostPosted: Wed Jan 07, 2015 2:01 pm 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2039
Location: Moscow, Russia
mlbspike wrote:
Reduce size of the rotating "waiting" indicator, and/or move to the side. I am often trying to see what is going on, which is made more difficult with the indicator in the way.

Removed this indicator in v3.0.3.172.


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PostPosted: Sat Aug 08, 2015 6:53 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2039
Location: Moscow, Russia
Added visual bone picker in v3.2.3.190.


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