Change font size
It is currently Mon Dec 18, 2017 1:25 pm


Post a new topicPost a reply Page 1 of 1   [ 1 post ]
Author Message
PostPosted: Fri Sep 09, 2016 1:55 am 

Joined: Fri Sep 09, 2016 1:45 am
Posts: 7
I'm trying to build a system that would use depth sensor capture to reconstruct 3d surface of moving actor accurately enough to be overplayed over RGB camera footage of the same performance.
ipi allows to use to get somewhat accurate skeleton mocap.
However mocap alone is not sufficient to get all the deformations of the surface of the subject.
I'm thinking :
After clean topology model is animated using ipi mocap i could use some sort of wrapping algorithm
to confirm this topology to the point cloud gathered from the depth sensor.
Because mocap animation would bring vertex of clean topology model close enough to corresponding area of the point cloud so that correspondence doesn't need to be manually guided on every frame (perhaps in several places on timeline )

Dose anyone knows of any system that would allow to do something like that?
Does anyone tried to use Ipi to "marry" depth capture with independent(non kinect) RGB camera?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 1 post ]


Who is online

Users browsing this forum: Google [Bot] and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net