...
More of my 2 cents :)
1) Masking: True the background removal iPi added is limited as you say, but gives, or should give fairly good coverage, I don't personally use it, makes no difference in tracking quality for me, and I sit right in view of the cameras while recording a performer, I just wear clothing that better blends to the room.
There is also a setting called Pose Mismatch in the View tab while tracking your video that may possibly help you.
2) Global/Local: Not sure what you mean for this, do you mean scene positioning? They added a coordinate tool for the floor grid in the Scene Tab, if calibration file comes in with floor grid off kilter, just align it to more square with the scene before locking the actor to performer, then your Move/Rotate tool for the limbs will work much easier.
3) Move Controllers: There is no real need for Z rotation on them, they come in scene locked to a specific position on the actors hand, which should be very close to the performers Z positioning of hands, just rotate them to correct position X,Y and once you start the data apply, they should (will) snap to follow the hand rotations fairly close, if they aren't, you have other issues. You can adjust hand of the actor to any start position, as long as the controller is aligned close, most times hands need to be re-positioned from what tracking accomplishes with no need to change Move positioning, so good to have a good view of the performers hands from 2 angles clearly, but not required, you can re-adjust if off and run data again since it's fast, and always run Move data as the very last step in processing, anytime you would make a change in any other process, after you added this data, like re-running Refine for long stretches, or re-running JR with different settings, you MUST re-run the Move data again as LAST auto processing step, making manual slight adjustments after that could affect them, but you really shouldn't need to make iPi adjustments of that great to matter, do those in post.
Putting your Bluetooth dongle on a extender USB repeater cable closer to the performance area will also help.
Also, say you have some bad data position on a hand, you can slide the ROI to just include that area, re-position the hand, NOT the controller, and apply the data again just to that part of the tracking.
This method can be used for any part of the ROI to make body corrections automatically, and make tracking better.
Hope this helps.
...
|