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Assigned finger bones for source engine skeletons
http://forum.ipisoft.com/viewtopic.php?f=4&t=9737
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Author:  DPotatoman [ Wed Mar 22, 2017 1:07 pm ]
Post subject:  Assigned finger bones for source engine skeletons

Title. Shouldn't be a huge deal, should it?

Author:  vmaslov [ Thu Mar 23, 2017 2:55 am ]
Post subject:  Re: Assigned finger bones for source engine skeletons

It shouldn't. I suppose this is the right naming?
http://kicodora.com/models/9-valve-biped-bone-names

Author:  DPotatoman [ Thu Mar 23, 2017 5:11 am ]
Post subject:  Re: Assigned finger bones for source engine skeletons

vmaslov wrote:
It shouldn't. I suppose this is the right naming?
http://kicodora.com/models/9-valve-biped-bone-names


Awesome! These are accurate, there is also another archetype I'm attaching both as .DMX below

Attachments:
Source Engine - Skeleton Archetypes.rar [62.7 KiB]
Downloaded 74 times

Author:  vmaslov [ Wed Apr 19, 2017 11:26 am ]
Post subject:  Re: Assigned finger bones for source engine skeletons

Released in v3.5.0.214.

Author:  DPotatoman [ Wed Apr 19, 2017 1:45 pm ]
Post subject:  Re: Assigned finger bones for source engine skeletons

vmaslov wrote:
Released in v3.5.0.214.


Thank you!

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