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PostPosted: Thu Aug 04, 2011 7:11 am 

Joined: Wed Jul 13, 2011 11:25 pm
Posts: 48
Location: Tampere, Finland
Code:
No. of cameras:            4, PS3 Eye
OS Name:                   Microsoft Windows 7 Professional
OS Version:                6.1.7601 Service Pack 1 Build 7601
System Model:              HP ENVY 17 Notebook PC
System Type:               x64-based PC
Processor(s):              1 Processor(s) Installed.
                           [01]: Intel64 Family 6 Model 37 Stepping 5 GenuineIntel ~2534 Mhz
Graphics:                  ATI Mobility Radeon HD 5850, Memory 1024MB

I just noticed today that exporting animation to Blender (File -> Export Animation for Blender) didn't work as expected. As soon as I try to do that, the character that was imported to iPiStudio (v. 1.2.0.118) disappears and when the resulting BVH -file is opened, it contains animation using the default iPiStudio skeleton, not the imported character. The character was imported from DAZ (saved also as BVH which contains only T-pose). Importing and exporting between DAZ and iPiStudio works just fine (bones match). I cannot imagine what I could be doing wrong.


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