Change font size
It is currently Mon Mar 25, 2019 9:52 am


Post a new topicPost a reply Page 1 of 1   [ 5 posts ]
Author Message
 Post subject: Can't find Root joint
PostPosted: Thu Nov 04, 2010 10:34 pm 

Joined: Wed Nov 03, 2010 8:46 pm
Posts: 7
Strange as it may seem I am trying to get this software to use a model of a CAT (not a human!) as the imported character to be animated, and using video of a real cat to track the animations. However, I'm failing at step 1. I can not import the character. It tells me "Can not find root joint of the character". I even went so far as to export the default character from the iPi software, and rig that skeleton to the mesh of my cat model, so that all the right joints would have all the right names in all the right places. Still no dice. So I added a joint at the center point of the floor of the mesh and named it "root". Still no go. Can anyone tell me how to convince this thing to accept my model as an imported character please? I already tried using the default human and it very clearly wants the model to match the subject, and my subject is a cat, and I will NEVER get my cat to stand in a T pose, it would break his arms. So I thought instead of trying to get my cat to stand in an unnatural T pose, I would make a default character that is already in a natural cat pose. Only I can't get it to import. Can anyone help me? PLEASE?


Top
 Profile  
 
PostPosted: Fri Nov 05, 2010 2:12 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2336
Location: Los Angeles
Wow, that's just crazyiness! I admire that you tried it though. :)

Seriously, I think iPi DMC assumes the human form and movement, so I 't think it will be challenged in understanding what the cat is doing, just as the cat found it difficult to assume a humanoid T-pose.

(FYI, I'm using iPi Studio to animate cats too, but then again they're cartoon cats.) :p

G.

_________________
Greenlaw
Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

Image
Watch a one minute excerpt on Vimeo now!


Top
 Profile  
 
PostPosted: Sat Nov 06, 2010 11:06 pm 

Joined: Wed Nov 03, 2010 8:46 pm
Posts: 7
hehe Thanks for responding. Using it for cartoon cats sounds really interesting too.

Did you import your own model? Or are you using the default skeleton? That's really where my roadblock is, I can't get it to import another skeleton, even though it says it can. It keeps telling me it can not find the root joint on the character.

God bless you,
-Sparkling


Top
 Profile  
 
PostPosted: Sun Nov 07, 2010 12:05 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2336
Location: Los Angeles
For our short film, I'm using the default iPi skeleton, and retargeting the .bvh to a custom rig imported to Animeeple. Then I export an FBX from Animeeple to LightWave, save that as a .lws, and then I load the motion envelopes from that scene to my final rigged and weighted character in another Lightwave scene. The process may seem a little convoluted but I have special rigging considerations for the final character rig that wouldn't make sense to iPi or Animeeple, so this workflow works pretty well for me.

In a future project I'd like to try using custom rigs in iPi DMC, but for now I want to keep things, well, 'simple' I guess. :)

G.

_________________
Greenlaw
Artist/Partner - Little Green Dog | Demo Reel (2017) | Demo Reel (2015) | Demo Reel (2013)

Image
Watch a one minute excerpt on Vimeo now!


Top
 Profile  
 
PostPosted: Sun Nov 07, 2010 9:50 am 

Joined: Wed Nov 03, 2010 8:46 pm
Posts: 7
Ah I see. I exported the rig as a BVH and imported that to Milkshape.

Not working for me like I wanted it to though. LOL

-Sparkling


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 5 posts ]


Who is online

Users browsing this forum: No registered users and 3 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net