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PostPosted: Sat Apr 28, 2012 12:23 pm 

Joined: Sat Apr 28, 2012 12:18 pm
Posts: 1
Hello fellow Ipisoftians!

Just wanted to wave hello, and say that my first initial test of the capturing platform and software was really simple and smooth! Was able to produce a video, track it, import it to 3ds and play it back. System seems to be very good at "fixing" errors itself - Like when we accidentily placed our torch outside a camera on calibration for one of the cams. Also had to play around a bit to understand how you can actually reconfigure during tracking to "fix trouble" by trying different settings and just go forward. In our first take one arm lost its tracking. No problem! A bit of playing around with the IK, and some actor calibration and the system picked up and kept track. No need to reshoot. So i give this two thumbs up and look forward to playing more with it!

Our system is 4 PS eyes in a semi circle. 2 high front and 2 low - on the sides.

Question. Is there any benefits to placing a camera pretty low close to the ground? Like it would be better at detecting feet action working over the plane?


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PostPosted: Wed May 02, 2012 2:08 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 804
Yelmer wrote:
Our system is 4 PS eyes in a semi circle. 2 high front and 2 low - on the sides.

Question. Is there any benefits to placing a camera pretty low close to the ground? Like it would be better at detecting feet action working over the plane?


Actually it is more important to have at least one camera placed high.

For RGB camera setups, we usually recommend having some cameras placed relatively low while others placed high. "Low" usually means approximately 1 meter above the ground, while "high" means 2 meters or higher.

http://wiki.ipisoft.com/User_Guide_for_ ... ene_Set-up

Placing cameras very low (close to the ground) is usually difficult in practice and is not recommended.

Please note that the above recommendations are just guidelines. You can experiment with camera placement to optimize it for your environment and for the type of motions you want to capture.


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