|Working in Realtime With Unity
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|Author:||jimparrillo [ Sat Sep 10, 2016 7:33 pm ]|
|Post subject:||Working in Realtime With Unity|
As part of my Graduate Thesis project, I need to track visitor as they move through a cave-like exhibit. The idea is that as they move, their movements will be tracked, and displays and interactions will change based upon physical location. This information will be put into unity and the environment would be projection mapped onto wall surfaces.
I was thinking that this may be a perfect solution as I could set up a series of the sony cameras (they're so cheap!!!) - but it seems like this is more for recording movement, processing and then importing into maya, cinema 4D, etc. later.
I'm looking for a DIRECT LIVE FEED - right into Unity for live processing.
Any ideas and feedback would be greatly appreciated.
Also - I'm a designer with some programming experience - not a hard core developer (though I has friends that can help me).
|Author:||jimparrillo [ Sat Sep 10, 2016 7:41 pm ]|
|Post subject:||Realtime Motion Capture into Unity?? Masters Thesis Project|
As part of my Masters Thesis project, I need to find a way to capture movement of people as they move through an exhibit. The idea is that as they move through the exhibit, the content available will change based upon their location and position within a particular area.
Does iPi work in real time with Unity? Or is there some other software/technology that I should be looking into? I wasn't sure if Open CV is the way to go or not... it seems like it would work, but they have a $400 license, and I'm poor. :)
Any help would be appreciated.
|Author:||Snapz [ Tue Sep 13, 2016 6:14 am ]|
|Post subject:||Re: Working in Realtime With Unity|
Search YouTube for MoCap, Motion Capture, or equivalent and you will get most of your questions shown to you as well as answered.
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