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PostPosted: Fri Jan 06, 2017 10:28 pm 

Joined: Wed Jan 19, 2011 8:11 pm
Posts: 6
hello, i was having an idea to quickly rip out animations from the games by recording the same animation from the different camera angles, since its a game character and not a person, it will perform the same movement everytime, so recording from differnet camera angles will be very possible... achieveing the exact same movement from different angles.

i was wondering if its possible 2 sincronize the videos to start the animation exactly on the same frame and then start capture/tracking the biped.. for example i did this video as example.

https://www.youtube.com/watch?v=dtt8gDCM-X0

tell me if you can check the video.


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PostPosted: Sat Jan 07, 2017 1:08 pm 

Joined: Thu Sep 04, 2014 9:47 am
Posts: 736
Location: Florida USA
...

Not possible at this time, iPi Studio will only open recordings in the .iPiVideo format recorded with their recorder, nor would you have the proper multi-cam calibration file needed for proper tracking.

I am also sure iPiSoft doesn't want people ripping video footage of animations created by other developers anyway, so will probably never be an option, even if could be made possible.

Re-enact the motions yourself and record them properly for use with iPi would be my suggestion and even a lot less work involved just using a Kinect 360 or Xbox One sensor, or two.

...


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