Hey everyone, bit of a problem working with iPi and Blender:
When I've captured my mocap data and exported it as a .bvh for Blender, I import the mocap to belnder and it shows the armature I was working with in iPi Mocap Studio, moving exactly like it did there.
My problem is I can't seem to parent anything to the armature. Also, when I switch between Object and Edit mode, the armature is in two different places. I'm aware that this could be part of the problem as to why I can't parent anything to my mocap data, but I've no idea how to fix this.
I think I read somewhere on the forum that you could only import animations from iPi to Blender to preview the movement, and that you couldn't interact with them. Is this the case? And if so, should I instead be importing a character model into iPi before exporting it for use in Blender?
I know this is a fair bit to ask, but I'm getting cracking on a fairly big project and I already have some brilliant mocap data taken, I need to get this sorted out at LEAST within the next week. So any help anyone could give would be massively appreciated.
I'm using Blender 2.57, and the latest iPi Mocap Studio and iPi Recorder as of mid January just gone.
Thanks for taking time to read, hope I can get at least a response or two to make some progress!
Luke
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