ITSupporter2020 wrote:
-Majority if not all the tutorial pictures and videos have the actors in the same type of clothing as I
To be clear, it's
recommended that you wear close fitting clothing because the system needs to recognize a clearly human form to track it accurately. Bulky or loose fitting clothing masks the body shape, making it more difficult for the software to track your body.
It's probably ok if the clothing is a
little loose. iPi can probably handle that but why make the task more difficult than necessary? Based on the image you posted, I'd say the shirt is way too baggy and makes it difficult to read where the upper arms and shoulders are. It also masks the shape and rotation/bending of the torso. In short, iPi can't track what it can't see.
For PS3 cameras, you should wear clothes that contrast your torso from your arms. I recommend a black short-sleeved t-shirt over a bright green or red long-sleeved t-shirt. (Actually, for the long-sleeved shirt, almost any bright solid color with do--the key word is contrast.) The color shirt makes the arms show more clearly against the torso, and the black shirt minimizes the shadows cast by the arms. Blue jeans are fine but not baggy pants--again, the more iPi Mocap Studio can see of your body shape the more accurately it can track it. Regular fitting dark shoes is good. Back when I used PS3 Eye cameras, this attire combo always worked great for me.
Lighting is also critical--you want mostly ambient, non-directional lighting. Hard dark shadows will interfere with tracking by making it difficult for the software to read the arms and legs. Back when I used PS3 Eye cameras, I used a couple of soft boxes which provided plenty of light and eliminated hard shadows. This setup might sound like overkill but I got good results with these lights.
If you decide to go with depth sensors (i.e., Kinect or Azure Kinect,) the clothing and lighting criteria is a little different. You still need close fitting clothes but they do not need contrasting color because iPi Mocap Studio does not use the rgb channels when tracking depth data. (The one exception is when you're calibrating the space with a light, but it's not used at all for body capture.) I use depth sensors exclusively these days and I just wear comfortable jeans (regular fit) and a fairly close fitting t-shirt, long- or short-sleeve, so long as the sleeves are not baggy or too loose. Depth sensors seem to track the feet better if there is more volume, so I wear soft boots or bulky sneakers. Also, avoid black with depth sensors because black absorbs IR.
With either type of device, avoid shiny clothing, hats, and unnecessary accessories that confuse the body shape. Also, avoid shiny floors, and reflective backgrounds. Reflections can cause serious problems for the tracker. Oddly shaped backgrounds are not a problem, in fact, they may help with calibration.
For PS3 Eye avoid having the same colors in your clothing as the background environment. If there is too much of the same matching color in the background, you may appear invisible to the software. (Note: This is not an issue with depth sensors since it's not looking for physical volume not color.)
For either type, the calibration stage is critical! Make sure you're able to get good calibration data before potentially wasting time with body capture. Without good scene calibration, every motion you record will be garbage. When I'm recording, I may sometimes record calibration data again after motion capture, just in case something changed in the environment or device positions.
IMO, the info in the Wiki isn't outdated but I agree that it's a bit scattered. But the process really isn't that complicated once you've done it a couple of times. My advice is to think about what the software is looking for when it's recording and tracking data, and optimize your environment and performance for it to get the best results. As the saying goes, 'garbage in, garbage out.'
I
think you can continue to use the demo after the expiration, you just lose the ability to export the data. Maybe one the devs can verify this into.
I hope this is helpful. Good luck! :)
(Edit: sorry, I had to change some info about the shirt colors for PS3 Eye. It's been a long while since I used this type of camera.)