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 Post subject: IPI and Motionbuilder
PostPosted: Sun Jan 17, 2010 1:17 pm 

Joined: Sun Jan 17, 2010 1:12 pm
Posts: 1

Anyone doing ipi Mocap and exporting into Motionbuilder for cleanup? any info / suggestions will be greatly appreciated.

Thank you

PostPosted: Fri Jan 22, 2010 3:09 am 

Joined: Thu Jan 21, 2010 3:40 am
Posts: 22
me to, I would be very interested in other users experience in IPI to MB

PostPosted: Sun Jan 24, 2010 7:33 am 

Joined: Mon Jan 18, 2010 12:33 pm
Posts: 10
Me too, that would be fantastic..

PostPosted: Thu Mar 04, 2010 8:10 am 

Joined: Thu Mar 04, 2010 8:03 am
Posts: 2
Me too...How has this product been as far as creating a decent bvh or fbx file???
New to this site...But an old timer for virtual reality way back when...

PostPosted: Tue Mar 16, 2010 11:18 am 

Joined: Sun Mar 07, 2010 12:53 pm
Posts: 3
I haven' t done too much testing yet, but my pipeline uses Motionbuilder as main tool for animation purposes.
Exporting MoCap Files from ipi to motionbuilder was not a problem. There is no difference to using bvh-files from other sources in Motionbuilder.

Use bvh-export in ipi and import this file into Motionbuilder.

In Motionbuilder you have to map some of the nodes by hand in the characterization process because the exported bvh-file doesn't seem to follow the standard MB-naming conventions. But you can extract a new naming template and use this in the future, so you have to do the mapping only once.

Next use this new character with the animation from the ipi bvh-file als character-input to your rigged Motionbuilder Character and you're done.

Use the motionbuilder tools to clean up the data from ipi if necessary.


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