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PostPosted: Wed Nov 03, 2010 11:07 pm 

Joined: Wed Nov 03, 2010 8:46 pm
Posts: 7
It tells me can not find the ROOT JOINT. Can you tell me what specific joint names are needed and what they correspond to please so I can create an animal skeleton to import?

-Sparkling


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PostPosted: Sat Nov 06, 2010 11:10 pm 

Joined: Wed Nov 03, 2010 8:46 pm
Posts: 7
Update, I found how to export the animation which happens to export the skeleton with all the proper joint names. I did that. I rigged the proper skeleton to my cat mesh. It STILL tells me can not find root joint on character. What do I need to do to get this collada character to import properly??

Thanks in advance for any help,
-Sparkling


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