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PostPosted: Sat Apr 13, 2019 2:15 am 

Joined: Sat Apr 13, 2019 2:14 am
Posts: 2
Is there much of a difference in terms of the quality of the capture when using the newer xbox one kinect vs the old 360 one? What about when you're using 2 of them? I'm just curious which one i should pick up to start acting with. Thanks <3


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PostPosted: Sat Apr 13, 2019 12:05 pm 

Joined: Sat Apr 06, 2019 7:00 pm
Posts: 4
muti-kinect2.0 would be much more better, and can use 4kinect2.0 in one pc,but need three PCIE_usb3.0 and big motherboard ,big lucky to you ,the ipi studio support multi kinect.2.0 in only one pc


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PostPosted: Sat Apr 13, 2019 1:39 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2342
Location: Los Angeles
cloud008y wrote:
Is there much of a difference in terms of the quality of the capture when using the newer xbox one kinect vs the old 360 one? What about when you're using 2 of them? I'm just curious which one i should pick up to start acting with. Thanks <3


For quality, the XBox One (a.k.a., Kinect 2) result is less jittery because the data is higher resolution and less noisy.

But the sensor and configuration you go with depends on your hardware capabilities.

For most common computers, it's easier to use multiple XBox 360 Kinect sensors with a single computer. You'll still need a separate USB controller for each sensor though. Also, even though these are USB 2.0 devices, get USB 3.0 for better data bandwidth. If you have tripods or light stands with a screw, you'll probably want to get tripod adapters too.

If you go with Kinect 2, you'll need a fairly powerful computer and multiple controller cards to use more than 1 sensor on a single computer. Note that this feature is experimental at this time.

Otherwise, you need a separate computer for each Kinect 2 sensor and the computers should be networked for best performance. I currently prefer this configuration because it's proven very reliable for multiple Kinect 2 sensors.

Oh, almost forgot: you don't need the tripod adapter for Kinect 2. A screw mount is built-in.

Hope this helps.

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PostPosted: Sat Apr 13, 2019 4:52 pm 

Joined: Sat Apr 13, 2019 2:14 am
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Awesome, thanks yeah that definitely clears it up. Would a usb 2.0 system be adequate for a kinect v2 or do i really need a usb 3 system?
Does kinect v2 also track head and hand motions? Or do I need a motion controller for those? Thanks


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PostPosted: Sat Apr 13, 2019 6:11 pm 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2342
Location: Los Angeles
Kinect 2 needs USB 3.0.

You won't get wrist rotations with Kinect data. You'll need to add that manually or use a motion conroller. You can use PS Move or Nintendo Switch JoyCon (experimental.)

Either type of Kinect can record head tracking but you get much more accurate results with a motion controller. The trick is mounting it to your head in a reliable manner. I've used a few different rigs, from hard hat to GoPro strap--what I use now is a bicycle helmet with a piece of foam under the controller and a velcro strap. It works great!

Attachment:
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