Topics |
Author |
Replies |
Views |
Last post |
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possible to get an iPi V2 skeleton for rigging?
|
AaronC |
2 |
6118 |
Mon Apr 09, 2012 4:41 pm
AaronC
|
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Nvidia 6000
|
blulander |
1 |
5166 |
Wed Apr 04, 2012 11:55 am
vmaslov
|
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skeleton
|
BiomSoftProgrammer |
0 |
4106 |
Mon Mar 12, 2012 1:43 am
BiomSoftProgrammer
|
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Numeric output
|
evannoynaert |
1 |
4758 |
Sat Feb 25, 2012 5:37 pm
Greenlaw
|
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Animeeple Motion Editing Software
|
InfoCentral |
1 |
5337 |
Sat Feb 25, 2012 5:11 pm
Greenlaw
|
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Second Life .bvh file importing issues
|
castagno86 |
0 |
4190 |
Mon Feb 13, 2012 9:12 am
castagno86
|
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Transferring FBX into Maya *Confused about workflow*
|
Fabutan |
4 |
7915 |
Thu Feb 02, 2012 11:28 am
Fabutan
|
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Maya - Importing FBX MOCAP and having *Relative Orientation*
|
batterms |
4 |
7881 |
Thu Feb 02, 2012 10:09 am
Fabutan
|
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FBX Export of mocap on Human IK Rig (Maya)
|
rumbo |
2 |
6396 |
Tue Dec 27, 2011 9:13 pm
rumbo
|
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motion transsfer with a custom character
|
3danimator |
1 |
5237 |
Mon Dec 26, 2011 7:22 pm
Greenlaw
|
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I created a BVH.I created a EVOLVER avatar. HOW TO COMBINE ?
|
punkouter |
6 |
10432 |
Sat Oct 29, 2011 12:42 pm
punkouter
|
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how can I scale down a fbx dummy rig in Max?
|
woodpigeon |
3 |
8445 |
Sun Sep 18, 2011 5:44 am
woodpigeon
|
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Valve 3DS Max BIPED RIGS (updated)
[ Go to page: 1, 2 ]
|
cra0kalo |
13 |
37567 |
Wed Sep 07, 2011 11:45 pm
cra0kalo
|
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Applying the mocap to a character in MB
|
eniosan |
6 |
12941 |
Tue Jul 05, 2011 7:46 am
Greenlaw
|
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what type of bvh file I could use with a biomecanical maniki
|
rosemma |
2 |
6249 |
Sun Jun 26, 2011 11:43 pm
rosemma
|
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DAZ Model import problems
|
inzane13 |
2 |
6206 |
Mon Jun 20, 2011 7:27 pm
inzane13
|
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Can't export animation with free trial?
|
oaklee |
4 |
8461 |
Thu May 26, 2011 7:22 pm
Michael Nikonov
|
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20 Free Truebones Motions Demo and Discount Direct!
|
mrbones |
0 |
4268 |
Fri Apr 08, 2011 6:52 pm
mrbones
|
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Moved: [Tutorial] - iPi Export bvh-file in Blender
|
radiac |
5 |
36004 |
Mon Dec 09, 2013 7:59 pm
MrJamz
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