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PostPosted: Wed Jul 07, 2010 11:35 am 

Joined: Mon Aug 03, 2009 1:34 pm
Posts: 2416
Location: Los Angeles
Hi Michael,
Michael Nikonov wrote:
Apparently, you used the walk.bvh file from our Gallery page. Try alternative formats - walk_biped.bvh or walk_endorphin.bvh, maybe Massive will like them.

I'm seeing this same problem with .bvh exports out of the current iPi DMC. The correct T-Pose is actually appearing in the second frame.

This is correctable in most 3D program of course, but I found that it throws off Animeeple's .bvh importer, which assumes there is a proper T-Pose in the first frame.


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PostPosted: Thu Jul 08, 2010 1:26 pm 
iPi Soft

Joined: Tue Mar 31, 2009 9:13 pm
Posts: 804
Please see this topic for discussion of T-pose:


PostPosted: Tue Aug 03, 2010 9:33 pm 

Joined: Sat Aug 08, 2009 4:08 pm
Posts: 91
Location: Los Angeles
Paul_F wrote:
So now everything is good to go :-)


PostPosted: Wed Aug 18, 2010 6:23 am 

Joined: Wed Aug 18, 2010 6:17 am
Posts: 3
I try to avoid any bvh mocap, and prefer to retarget it all to a nice zero posed rig in mocap and then bake those out and use those rigs instead....

It takes a while to do in batch, but the time saved once done is astounding....

Nice go with the system Paul. I just received a system for review so keen to see how it performs....


PostPosted: Sat Aug 28, 2010 7:15 am 

Joined: Sun Jun 27, 2010 7:06 am
Posts: 8
Thank you for the advice Craig. I must admit, I haven't done any more with the iPi agent because I am having a lot of trouble getting Massive to do what I want it to do. Anyway...

I had a look at your website. It really took me back :-) I will be following Project Palitoy with great interest. Best of luck with it!

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