Scipio wrote:
I would really appreciate if someone could offer us a walkthrough or just some tips on how to create a poser-adjusted bvh. I've tried following the user guide but without any success. I used the "File-> import target character" and loaded poser's T skeleton but then there was no way to replace the default skeleton with the poser one.
It should not replace the skeleton, it should display default skeleton and imported skeleton side-by-side. After that, animation will be in Poser format when you export it.