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| 1st capture with Kinect --> DAZ Genesis figure https://forum.ipisoft.com/viewtopic.php?f=12&t=5311 |
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| Author: | Kodiak3d [ Sat Aug 27, 2011 9:05 pm ] |
| Post subject: | 1st capture with Kinect --> DAZ Genesis figure |
http://www.youtube.com/watch?v=0KDwXOobOh4 I'd call it a success :-) |
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| Author: | Kodiak3d [ Sun Aug 28, 2011 1:45 pm ] |
| Post subject: | Re: 1st capture with Kinect --> DAZ Genesis figure |
...and one more... http://www.youtube.com/watch?v=Xwe5NUVYJuM |
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| Author: | Greenlaw [ Mon Aug 29, 2011 11:52 am ] |
| Post subject: | Re: 1st capture with Kinect --> DAZ Genesis figure |
That's pretty cool! Good job. Post more. :) G. |
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| Author: | Greenlaw [ Mon Aug 29, 2011 11:58 am ] |
| Post subject: | Re: 1st capture with Kinect --> DAZ Genesis figure |
Small suggestion: I don't know how you would do this in DAZ but, if it's possible, you might try setting up IK for the sword and wrist and targeting this to an animate-able object. This may help you add more graceful movements to the sword. Of course, you could just keyframe the wrist bone to suit but it might become difficult to get the 'wobblies' out of it. Just a thought. :) G. |
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| Author: | kristi_12 [ Mon Aug 29, 2011 12:28 pm ] |
| Post subject: | Re: 1st capture with Kinect --> DAZ Genesis figure |
Great capture! |
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| Author: | Kodiak3d [ Mon Aug 29, 2011 4:55 pm ] |
| Post subject: | Re: 1st capture with Kinect --> DAZ Genesis figure |
Thanks everyone! Not sure about adding the bone in Studio, Green, but I've messed around with that a little more since I posted it. I'm pretty new to animation as a whole, but I'm learning a lot in a short time. Hope to have a new vid later this weekend. Working on something fun :-) |
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