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| Playstation Move Controller Smooth Hand Tracking https://forum.ipisoft.com/viewtopic.php?f=12&t=6638 |
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| Author: | vkolo [ Mon Dec 17, 2012 9:25 pm ] |
| Post subject: | Playstation Move Controller Smooth Hand Tracking |
Hi, Here is a test result of a test with the new Playstation Move controller hand tracking system of ipisoft. It works pretty well as you can see on this Pantomime like ipisoft mesh :)! ![]() Blog: http://www.seedcrystalgames.com/portal/motion-capture-with-hand-tracking/ YouTube: https://www.youtube.com/watch?v=4mV7yITXyBU |
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| Author: | Greenlaw [ Tue Dec 18, 2012 9:09 am ] |
| Post subject: | Re: Playstation Move Controller Smooth Hand Tracking |
Wow, that looks great! Now I'm VERY excited about this feature. Thanks for sharing your demo. :) Looks like I have the rest of the year off starting today, so we're definitely going to be working with this feature this week. G. |
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| Author: | vkolo [ Tue Dec 18, 2012 6:19 pm ] |
| Post subject: | Re: Playstation Move Controller Smooth Hand Tracking |
@Greenlaw Sounds good. I'm looking forward to see your results with your move controllers :) |
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| Author: | plang [ Wed Jan 16, 2013 2:27 pm ] |
| Post subject: | Re: Playstation Move Controller Smooth Hand Tracking |
Woao, looks great. The PS Move controllers on both hands really bring this small detail that changes everything in the animation. Did anyone try attaching such a controller to other parts of the squeleton maybe? Like to the feets for example? What about attaching a controller to a bone where visual traking is already taking place? Is Ipisoft able to use both informations? |
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| Author: | vmaslov [ Wed Jan 16, 2013 2:58 pm ] |
| Post subject: | Re: Playstation Move Controller Smooth Hand Tracking |
Currently we have implemented support for tracking with motion controllers only for the hand bones. Other body parts will follow eventually, starting with the head. |
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