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Playstation Move Controller Smooth Hand Tracking
https://forum.ipisoft.com/viewtopic.php?f=12&t=6638
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Author:  vkolo [ Mon Dec 17, 2012 9:25 pm ]
Post subject:  Playstation Move Controller Smooth Hand Tracking

Hi,

Here is a test result of a test with the new Playstation Move controller hand tracking system of ipisoft.
It works pretty well as you can see on this Pantomime like ipisoft mesh :)!

Image Image Image

Blog: http://www.seedcrystalgames.com/portal/motion-capture-with-hand-tracking/

YouTube: https://www.youtube.com/watch?v=4mV7yITXyBU

Author:  Greenlaw [ Tue Dec 18, 2012 9:09 am ]
Post subject:  Re: Playstation Move Controller Smooth Hand Tracking

Wow, that looks great! Now I'm VERY excited about this feature. Thanks for sharing your demo. :)

Looks like I have the rest of the year off starting today, so we're definitely going to be working with this feature this week.

G.

Author:  vkolo [ Tue Dec 18, 2012 6:19 pm ]
Post subject:  Re: Playstation Move Controller Smooth Hand Tracking

@Greenlaw
Sounds good. I'm looking forward to see your results with your move controllers :)

Author:  plang [ Wed Jan 16, 2013 2:27 pm ]
Post subject:  Re: Playstation Move Controller Smooth Hand Tracking

Woao, looks great. The PS Move controllers on both hands really bring this small detail that changes everything in the animation.

Did anyone try attaching such a controller to other parts of the squeleton maybe? Like to the feets for example?

What about attaching a controller to a bone where visual traking is already taking place? Is Ipisoft able to use both informations?

Author:  vmaslov [ Wed Jan 16, 2013 2:58 pm ]
Post subject:  Re: Playstation Move Controller Smooth Hand Tracking

Currently we have implemented support for tracking with motion controllers only for the hand bones.
Other body parts will follow eventually, starting with the head.

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