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| Anime Fight Redone in 3D https://forum.ipisoft.com/viewtopic.php?f=12&t=6890 |
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| Author: | noanoa [ Wed Mar 06, 2013 8:13 am ] |
| Post subject: | Anime Fight Redone in 3D |
I am in the early stages of blocking out a 5 minute scene with a combination of motion capture and keyframe animation, based on the 1980s anime called Bubblegum Crisis. This is the first time I have had the opportunity to capture my own mocap, so I am having fun seeing how much I can edit and integrate the data into my workflow. For example, since I am using a single Kinect sensor for mocap, sometimes the arm tracking gets off for about 10-20 frames. However, I can just delete those bad keyframes on the arm bones in Blender without resulting in much of a noticeable gap of movement. I will try the 2 kinect sensor set-up when I have more time. Anyway, I will have all the camera blocking done by next week. Then I will spend the next few months modeling and texturing the scene. Pretty fun stuff to play with! Here is the first 30 seconds of rough blocking: https://www.youtube.com/watch?v=_2lIqFDkVoA and a raw mocap clip: https://www.youtube.com/watch?v=e-hxyXhJx7U And here is a keyframed demo reel I did a long time ago with the same characters: https://www.youtube.com/watch?v=Ktabu4e9ekE https://www.youtube.com/watch?v=VS5ALlc5KLg |
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