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I have never used a head Move with the PS Eyes set up since I started using iPi, I just use the integral head tracking only without many issues at all that can't easily be quickly manually fixed, but when Mike posted the spine deformation issue in the forum link above using PS Eyes and the head Move and head tracking unchecked the spine was affected badly, (issue shown in his posted image for a common crouch motion), and the only way to make it work right was to turn head tracking on while tracking and then apply the head Move data after, (shown in my posted images), although with PS Eyes, I didn't really need to apply the head Move data after, I just did for my own knowledge, but it didn't make any difference in that small sample anyway, more complex head motions it may have, but I can only state my experiences without ever using a head Move and PS Eyes.
A head Move almost has to be used with Kinects, (or a lot of manual positioning needs to be applied in post), and since I haven't tried it with them maybe Greenlaw can try and see if it does make any difference in the spine with/without head tracking checked while tracking and post his findings and maybe a screen shot or 2 of each way doing a forward bending motion, or even a simple crouch move as Mike did?
iPi has done a lot to make the tracking much better since Mike posted that issue, and no one else has reported such an issue that bad, so may be much better now with box unchecked and head Move used for either camera system, I will test it when I record again and see for myself with PS Eyes, or I still have 1-Kinect 360 I can test, but if anyone is having spine issues and using a head Move they can try turning head tracking on while tracking to see if it corrects it, but it may add some processing time to the overall tracking, especially with PS Eyes, that just depends on their individual machine, settings chosen and components as to what processing fps they will achieve.
I just tested the same dance with head tracking on while tracking and it off while tracking on a PS Eye recording, here are 2 screen shots of the difference on the exact same frame, using the exact same tracking options set, (except head tracking of course), although no head Move was used, the tracking will still be the same initially and the tracking was much more poor overall without head tracking ON.
Head Tracking Off is top image:
Attachment:
Head Tracking Unchecked.JPG [ 38.39 KiB | Viewed 25284 times ]
Attachment:
Head Tracking On.JPG [ 39.18 KiB | Viewed 25284 times ]
Granted after head Move data applied and refine process run, it may adjust this better, but I can't test that until I make another recording with a head Move later.
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