Motion controller gloves - sample
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Author:  adamcloud [ Wed May 24, 2017 9:29 am ]
Post subject:  Motion controller gloves - sample

I've been testing gear, spaces, setups forever but it's important to me to have the process down to a science before I do actual production. Yesterday, I test drived custom made "mocap gloves" based on a very smart ipisoft user; Snapz. viewtopic.php?f=2&t=9665&p=20964&hilit=Gloves#p20964

A few weeks ago, I foolishly tried recording 2 actors dancing without officially testing the gloves. This is what they look like in action after the standard fare of calibration. 2x Kinect v2s, one pair of batting gloves with aforementioned mocap gloves, 1 GoPro headset with similar build secured via Duane Reade hair ties. The room I shot in has more than a little ambient light bouncing off walls and floor which is not good for Kinect recording. Going to find some thick non-porous covers for that to tack up.

See results:

I highly recommend this process for motion sensors. I made them a few weeks ago but I was hoping they would all work like this when I officially tested them yesterday

Author:  Greenlaw [ Wed May 24, 2017 10:41 am ]
Post subject:  Re: Motion controller gloves - sample

Oh, the GoPro headstrap is a great idea! I've been using a modified safety helmet successfully for a few years, but I might give the headstrap a try. It seems less cumbersome.

One 'downside' I see with the headstrap is that it probably requires more angle correction when tracking. With the 'hardhat', orientation remains very consistent from session to session since its position and angle is invariably fixed to the helmet. But I imagine the correction is pretty minor.

One question: does it 'jiggle'? With the hard hat, the Controller is rigidly locked so there is no jiggle, or much slipping during performance because it has a chin strap. But since the GoPro headstrap is designed for action photography, I would expect it to be pretty solid too.

Thanks in advance for any info.

Author:  adamcloud [ Thu May 25, 2017 7:45 pm ]
Post subject:  Re: Motion controller gloves - sample

I too have hard hat head trackers already made. I found a that you don't need the hard hat part. Just the harness and some zip ties. In a practical sense, you won't do better than the hard hat style.....however, when you start working with others, I've been feeling some insecurity about how actors are going to feel about the large parts that....lets face it....look a little silly. Deconstructing the Move controllers to only the core circuits and battery relieve a lot of that stress. Tracking is actually not much different between the standard Move controller and the stripped down ones I made and used. In ipistudio, anything that's off is something you correct with a copy a manually corrected wrist or head bone with children and paste with ROI. Then, you run the orientation to the camera again and you'll get it pretty close to perfect.

Does it jiggle?
It jigggles less with hardhat. Does it jiggle a lot? No way:) It's pretty secure if it's tight enough to the GoPro headset. no chin strap was used. Just try to keep it tight. Even if acting gets intense, I see things still working pretty well.

They worked pretty well for me this past Tuesday:)

Author:  adamcloud [ Fri May 26, 2017 4:01 am ]
Post subject:  Re: Motion controller gloves - sample

This is what my hard hat harnesses look like.

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Author:  Greenlaw [ Fri May 26, 2017 7:31 am ]
Post subject:  Re: Motion controller gloves - sample

Thanks for the info!

I'm going to order a GoPro head strap this weekend. I'll probably stitch in a foam base with velcro strap like I did with the hard hat. The pad allowed the Move Controller to rest firmly against the helmet surface. It might help with the strap to even without a rigid surface to rest on. (Well, I guess my skull might be rigid enough if the strap fits snugly.) :)

Author:  adamcloud [ Fri May 26, 2017 8:08 am ]
Post subject:  Re: Motion controller gloves - sample

Not sure what model of GoPro head set I'm using but know that I had a cheaper Velcro tightened version versus a more expensive belt fastener-type model. The belt version is made much better. Not sure price or model name/number but know that if it costs a little more and made up of non-Velcro it's gonna work better than the Velcro one. Offhand, since I didn't buy them, the belt-gorpro headsets look like $50-$100 models. But, it's worth it. If you get something cheaper like I first did be warned that the secureness is a little funky :/

Author:  Greenlaw [ Fri May 26, 2017 9:12 am ]
Post subject:  Re: Motion controller gloves - sample

Ok, thanks for the warning. Not in any hurry for it so I'll shop around to be sure. :)

Author:  adamcloud [ Fri May 26, 2017 9:40 am ]
Post subject:  Re: Motion controller gloves - sample

this is them and some gloves I'm not planning to use because I got red ones to replace my ghetto black which were once white ones here

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Author:  Snapz [ Sun May 28, 2017 8:50 am ]
Post subject:  Re: Motion controller gloves - sample


Very cool, I am glad you were able to attach the Move that way to a bit better looking head mount device and it's working well.

I don't know if it has been changed/fixed, but remember to always have the head tracking box checked when processing, even if using the head Move, it used to give very bad spine distortion without doing so, I don't use a head Move and haven't tried to test it recently to see if the same issue is still occurring, maybe you can let me know if it is, you will see the spine not bend correctly on bending forward if it is still acting the same with head tracking box unchecked and using either flex, or very flex spine option.

I personally like the ghetto style glove :D but yes the red ones should work to an advantage.

Author:  adamcloud [ Sun May 28, 2017 8:37 pm ]
Post subject:  Re: Motion controller gloves - sample

Hmmm... I'm pretty sure the box is unchecked by default. I don't remember what's checked when I process but I'm sure you're right about turning that box on. These are the red gloves. I learned as I was breaking these apart that the model of one of the Moves was different. The circuit board is more lean and less triangular than the others I've done. Hope this works. I think I should:)

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