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 Post subject: Biped 3dsMax Issues
PostPosted: Tue Jun 08, 2021 9:19 am 

Joined: Tue Jun 08, 2021 9:05 am
Posts: 1
Hello, i'm using the new version of Basic Mocap Studio 4.5.0.249. There are two annoying problems when exporting BVH Biped:
- Shoulders are not in 0 angle rotation
- the Thumb is not exported correctly when I use the function "Fist" (see image below)
Is there a solution to correct that?


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 Post subject: Re: Biped 3dsMax Issues
PostPosted: Thu Jun 10, 2021 6:37 am 
iPi Soft

Joined: Wed Jan 11, 2012 6:12 am
Posts: 2355
Location: Moscow, Russia
Hi
I assume you use "(3ds Max Biped Rig)" as a target character when exporting. Probably this rig doesn't match exactly your rig in 3ds Max. You can try exporting from Mocap Studio without setting a target character and retarget in 3ds Max. Or you can import your target character into Mocap Studio and adjust a motion transfer profile for it.


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