Biped 3dsMax Issues
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Author:  Tony2b [ Tue Jun 08, 2021 9:19 am ]
Post subject:  Biped 3dsMax Issues

Hello, i'm using the new version of Basic Mocap Studio There are two annoying problems when exporting BVH Biped:
- Shoulders are not in 0 angle rotation
- the Thumb is not exported correctly when I use the function "Fist" (see image below)
Is there a solution to correct that?

File comment: The Thumbs position issue
thumb.jpg [ 61.25 KiB | Viewed 7807 times ]

Author:  vmaslov [ Thu Jun 10, 2021 6:37 am ]
Post subject:  Re: Biped 3dsMax Issues

I assume you use "(3ds Max Biped Rig)" as a target character when exporting. Probably this rig doesn't match exactly your rig in 3ds Max. You can try exporting from Mocap Studio without setting a target character and retarget in 3ds Max. Or you can import your target character into Mocap Studio and adjust a motion transfer profile for it.

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