eniosan wrote:
Hi,
I would like to know how to apply the motion capture to a character in Motion Builder, and then transfer that into Maya. I made a very quick test using the mia character in Motion Builder, characterizing the rig from Ipisoft and then transferring the movement to the mia... but the orientation of the movement was completely wrong (for instance: character's arm on mocap moves to the left, in mia moves back). I was wondering, could it be because the mocap didnt start on T-pose?
There are a few ways to get the data into Maya, and they should be pretty straightforward. What I do is export an MB compatible .bvh to Motion Builder and retarget to my character rig the usual way (dragging the character template over the hips joint and then plotting the data to the control rig.) After editing, plot the data down to your base skeleton and export an FBX for Maya (or any program that can read FBX.) You can also retarget within iPi DMC using FBX or DAE, and then export an FBX to import directly into Maya, bypassing Motion Builder entirely.
If you're looking for specific tutorials about retargeting in Motion Builder for other applications, look for training videos at 3D Buzz or Digital Tutors. The info there is very helpful in getting started with MB.
G.