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I have been trying to follow the tutorials and assess whether or not this software works well with our current workflow, So far I have tracked about 30 frames of animation, frame 600 to 630 lets say, I have imported an FBX file of an evolver character with joints and mesh I associated all of the joints correctly, the character is matching the motion capture very well Now I am a bit stumped, if I export an FBX file into a blank Maya scene, It imports the geometry and the skeleton, however the geometry seems to be invisible, and the skeleton is collapsed with every joint being at 0 translation. The joints do have their keyframes still, so the animation exists, I'm just curious as to how I am supposed to use this data now?
Did I miss a step, is there a tutorial that might help me out? Any advice is welcome thanks.
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