Change font size
It is currently Wed Jul 01, 2026 1:10 am


Post a new topicPost a reply Page 1 of 1   [ 2 posts ]
Author Message
 Post subject: Animations in UDK?
PostPosted: Tue May 01, 2012 6:50 pm 

Joined: Mon Nov 28, 2011 9:32 pm
Posts: 4
Hi everyone,

I was just curious if anyone can help me out with this. I have created an animation, imported it into 3DS Max 2010, skinned the biped with the animation to a character, and exported the animation into an fbx file (exported the character to a fbx file too). Went through the proper process in UDK to import my character and animation, yet when I associate the animation to the character, nothing works. I have searched everywhere and I just can't find anything that helps me out. Can someone please help me with getting custom animations that were created using iPi DMC into UDK? Any help is appreciated :) Thanks


Top
 Profile  
 
 Post subject: Re: Animations in UDK?
PostPosted: Sat May 12, 2012 5:02 am 

Joined: Mon May 07, 2012 10:03 am
Posts: 9
I have not touched UDK for a year but this is what I remember about the process of adding animation to the 3D mesh in UDK.

You should download the plugin called "Actor X" for your 3dsmax or Maya. Here is the link: http://udn.epicgames.com/Two/ActorX.html

This plugin will turn your 3D mesh into Skeletal Mesh files and your animation should also exported through this plugin.

Now this plugin support up to only 2011 version.

If you are not success with the exporting fbx way. Try Actor X.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post a new topicPost a reply Page 1 of 1   [ 2 posts ]


Who is online

Users browsing this forum: No registered users and 18 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  


Powered by phpBB® Forum Software © phpBB Group
610nm Style by Daniel St. Jules of Gamexe.net