ipisoft.com
https://forum.ipisoft.com/

Animations in UDK?
https://forum.ipisoft.com/viewtopic.php?f=13&t=5994
Page 1 of 1

Author:  bigboy2k [ Tue May 01, 2012 6:50 pm ]
Post subject:  Animations in UDK?

Hi everyone,

I was just curious if anyone can help me out with this. I have created an animation, imported it into 3DS Max 2010, skinned the biped with the animation to a character, and exported the animation into an fbx file (exported the character to a fbx file too). Went through the proper process in UDK to import my character and animation, yet when I associate the animation to the character, nothing works. I have searched everywhere and I just can't find anything that helps me out. Can someone please help me with getting custom animations that were created using iPi DMC into UDK? Any help is appreciated :) Thanks

Author:  leedesign [ Sat May 12, 2012 5:02 am ]
Post subject:  Re: Animations in UDK?

I have not touched UDK for a year but this is what I remember about the process of adding animation to the 3D mesh in UDK.

You should download the plugin called "Actor X" for your 3dsmax or Maya. Here is the link: http://udn.epicgames.com/Two/ActorX.html

This plugin will turn your 3D mesh into Skeletal Mesh files and your animation should also exported through this plugin.

Now this plugin support up to only 2011 version.

If you are not success with the exporting fbx way. Try Actor X.

Page 1 of 1 All times are UTC - 8 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/