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Hi all,
I succeed to transfert the motion from iPi (trial version for the moment) with one kinect without big problem. Here in a few words how: - capture the movement in iPi - export in Fbx - open the fbx in MotionBuilder then characterization of the animation - open my character (mesh+skeleton) in MBuilder - open-merge the new animation from iPi - link the animation to the character - delete the ipi:bips node on the character in the scene - export the result to fbx - import in Unity with 0.01 scale Works like a charm !
After applying for the first time this workflow, I think the time to create/integrate a new movement in Unity could be 15mn ! Great news for me.
Laurent
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